Redesigning How Users Create in VR
At High Fidelity my day to day consisted of conducting market, technical and design research to create the next generation of virtual reality.
Defined a product roadmap for a social VR platform that balanced trade-offs between UX, engineering time, and rendering capabilities
Evaluated competitive products to identify the most intuitive interactions and universal VR design patterns which would leverage user's current working models
Lead user studies to identify key pain points
Synthesized knowledge of pain points and industry best practices to design an end to end immersive experience
Communicated product requirements through detailed documentation which kept business, usability and engineering teams in sync
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