Catherine Most
VR hifi cover.jpg

Designing for VR

Redesigning How Users Create in VR

At High Fidelity my day to day consisted of conducting market, technical and design research to create the next generation of virtual reality.

  • Defined a product roadmap for a social VR platform that balanced trade-offs between UX, engineering time, and rendering capabilities

  • Evaluated competitive products to identify the most intuitive interactions and universal VR design patterns which would leverage user's current working models

  • Lead user studies to identify key pain points

  • Synthesized knowledge of pain points and industry best practices to design an end to end immersive experience

  • Communicated product requirements through detailed documentation which kept business, usability and engineering teams in sync

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FOCUS

Redesigning UI

Role

Product Designer

Time

Winter 2017