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AR Maps

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Establishing an Iterative Research Pipeline for Google AR Maps (Live View)

I was fortunate enough to join the AR team within Google Maps in October 2018 as a UX Researcher. In my tenure on the team, we have worked on projects like AR Walking Navigation, AR Principles, and other (confidential) projects yet to be released.

As a researcher on the experiences team, I was able to support the team through cross-functional collaboration abilities, technical know-how, and my love of plotting the future in the mixed reality space! Methods included magic box, field studies, concept validation, cognitive walkthrough, interviews, café studies, co-design, and more.

It has been amazing to work on such innovative ideas but with that comes a high level of confidentiality - I would love to share more in person. Please reach out.


DOMAIN

World-Scale AR

Company

Google

Platform

Google Maps Mobile

Team

Geo AR (Maps)

Time

Fall 2018 - Fall 2019

Role

UX ResearcheR


Context

The Google AR Maps team brought me on board to help them tackle the mounting number of research unknowns. This engineering-heavy team was distributed across Seattle, Mountain View, and San Francisco. An early mock-up was released at the company conference (Google I/O) putting the team under some pressure to produce a functional and mind-blowing AR Maps experience within six months. As the second UX Researcher to join, I was tasked with coordinating the transition from a reactive to a proactive-based research strategy.

Objectives

  • Quickly test AR prototypes by building out an iterative research pipeline

  • Increase research efficiency for insights into this emerging technology space

  • Test many ideas efficiently to narrow focus, learn what works and what doesn't, to build up a knowledge base in the emerging tech space

 

Process

Being in an emerging tech space with a lack of clear user-informed direction, the biggest need was to help build our knowledge base of mobile world-scale AR usage to establish the building blocks for which we could build any AR experience. I established an iterative research pipeline centered around two-week iteration cycles. Each two-week cycle starts with a research meeting where we identify, prioritize and align the biggest research unknowns.

Next, I selected the best method for the chosen research area. Methods used include concept studies, participatory design, usability studies, cognitive walkthroughs, and interviews. The two-week cycle concluded as I delivered actionable insights, grew our knowledge map, and prepared to kick off the next round of prototype testing.

Impact

  • Tripling the number of ideas tested by the team

  • Informing product direction with a growing knowledge repository informed by user behavior

  • A more informed strategic direction via clear design principles limiting the amount of wasted development time

 

Reflection

The most enjoyable part of this project was the iterative nature of both the research and my approach. Each two-week research project was followed by a new one, allowing me to constantly refine the process. The most significant areas of improvement were; clear expectation setting with my stakeholders by setting (and reminding) teammates of timelines and next steps, and being more forceful in prioritizing only impactful research. The most interesting part of this work was the underlying team dynamics. I learned how to better manage the pressures team members face and to present a clear path to what we can accomplish.


Awards

Press

Process